Transcripts
1. Introduction: welcome my course and how to solve the last layer like a pro. My name is Byron. I have been a competitive speed keeper for about the last 10 years or so, and within that time, I have placed in the top 10 before two competitions. This video is going to be aimed at those that already know how solve a Rubik's Cube. But you're interested in learning how to get your last layer. Ah, bit faster. This is going to be the final meth or the final step in the sea. Fought methods see fought being cross F to a Lolo and pillow PLL is what we're going to be focusing on today. This video is going to be covering 21 different algorithms for your last layer For the PLL step, these algorithms will be teaching. You are gonna be the same ones that I use when I go to competition and the same tips and tricks that I use in order to get the last layer don as fast as I can get it done. The good thing here is that not only am I going to be showing you the algorithms, I'm also gonna be breaking down the different finger tricks that I use so that way you guys have less rotations and less re grips is well, So what? That being said, let's get into it.
2. H & Z Perms: this course is gonna be going over what are called permutations or appeals. After you get to the final layer and you perform your solo, then you're going to be presented with one of 21 different pillows here are gonna be showing you all of the algorithms that you need in order to solve any of those pillowcases that may come up. As you know, in the C five method, you start off with the cross, then you get F too. Well, then you get a low and then finally pillow. Hopefully you have at least the basic 70 levels accomplished. And I do have a video for that in case you don't. But go ahead and look at the courses that I have. If you're interested in learning those, then move on to this video. Now, I do understand that while you guys were learning all these algorithms, it can be taxing to try to learn all of them in one go. So make sure that you guys have a pen and paper and you're ready to write down these algorithms or go ahead and re watch the video. So that way, once you get it nailed you're ready to move on, then you can move on to the next video. The 1st 1 I'm gonna be teaching you is actually one of the easiest ones. It's called the H perm. The H perm. Looks like this. Where you have the opposite edge needs to be switched over on all sides. So green is opposite blue. Read his opposite orange and so on and so on. So these need to switch in these names switch. So here you're going to perform this algorithm to accomplish this, you could be It could be done on any side as long as your top color is on top. So the way I like to do it is like this. Starting off with the M to slice is going to be done with the ring finger, then middle finger. So it's gonna be a m two. You prime m two. You too. M two, you prime m two. It's not that bad. Pretty fast. The next one I'm gonna be covering is called the Z Perm. Z perm is when you have two edges that need to switch and you have another set of two edges that need to switch in this instance. It's similar to the H perm and where there's a bunch of em slices and U turns, but it's slightly different. So it looks like this We're going to start by having the two that need to switch on my left side and in front of me was just like this. And the other two they need to switch or in the back, back here. So it goes like this. M two, you prime. I m too, You prime. I m inverted you too. I m too. You too. M inverted you too. And sorry that I se m inverted instead of m prime. It's just from when I used to cube when I first started. I still have the habit of saying that, but I m prime is what it means. Keep in mind that if you guys were interested in the Cube that I use anything I recommend or this Matt as well as the camera lighting everything, it would actually be in the course description, and you guys can take a look at that. Go in and click the link. If you guys are interested in picking up anything that I use in here
3. U Perms: this next pillow is gonna be called the you perm or the clockwise you perm. Ah, you permits signified by one solved layer or once off side. I'm sorry. And you have an edge that needs to go here. An edge that's there needs to go here in. This one needs to go to the other side. So it is a three cycle of edges. So this one needs to go here that we need to go there. If you see, this is a clockwise rotation of edges. So this is called the clockwise you perm or they call this the a perm. Er, whatever you wanna call it, it moves everything clockwise. So there's two different albums that I know of in order to accomplish this. One is what they call to gen. Whenever you have a right and an up or any other just two layers solution and the other one is going to be involved M slices and you moves. I'll end up showing you both and then, of course, pick whichever one you are more comfortable with and run with it that way. 1st 1 is going to be the to gen argue site. So it's going to start off by having the solved layer are the soft side in the back and you're gonna have it face you just like this and you're going to start with an R two. You are you our prime. You prime our prime view. Prime our prime, you our prime, and that will solve it. To do this version of the algorithm, you are going to still have the same thing and have the salt side in the back. Hold it like this. And then you have your clockwise rotation of edges. We're gonna start off by doing the m two using our ring finger and our middle finger. So we're gonna do a m two, you prime. And then you can use your pointer finger to do this. This is going to be a m. You too. I m prime you prime m two, and that will take care of that. The other you perm is called the counterclockwise you perm. It's similar to the clockwise version, except everything has to go in the other direction. So this one goes here, this one goes there, and that one goes here. There's a counterclockwise rotation of edges. This side in the back. It's still solved as before now that you can use the same algorithm for, uh, the clockwise you perm when it comes to mnu slices. But it's just gonna have to be mirrored in order for you to get the same result here. I actually use a to gen using our and you moves to solve this case. And the album that I use starts off with solved edge are solved, bar and solve side in the back. And then you're gonna hold it just like this. I'm going to start with a our view prime. Are you Are you are you prime? Our prime you prime are to and that will solve that.
4. T Perm: this permutation. If you don't know, it already is gonna be one of your favorites. Most likely, it's called the T Perm. The T perm is recognized by having a block solved right here. The same type of block solved on the other side. You have headlights right here with an opposite color in the middle. This bar is all jacked up. So now if you notice this orange edge needs to go over here to match up with this orange side. And this red edge needs to go over here to match up with this red side. Also, this corner is blue and orange. It belongs over here on the blue and orange are the blue north side right there. And this one needs to go over here. So if you look at it from the top, these edges need to switch, and so do these. If you draw a line, you'll see that it forms a T. This is why they call this the tea perm. The T perm is one of the fastest pillows you'll ever learn. It could be done very quickly, and it's used in a lot of algorithms, lots of algorithms that you're gonna most likely end up learning in the future. To start off, you're gonna have this jacked up bar on your right hand side and have your headlights on your left hand side starting off. This algorithm is going Teoh, and I'm gonna include my finger tricks as well. You might want to start by putting your pointer finger up here. This is the most efficient way to go about it and I'll show you why in a second that's going to start with an R. You use your pointer finger like that. Our prime, you prime our prime f are to you prime our prime. You prime. Are these your pointer finger again? You our prime And then pinch with your thumb f prime and that will solve it.
5. A PERMS: depending on how you solve this next permutation is going to be your best friend or your worst enemy. Me. It's probably up there among my worst enemy. I can't stand when I come across this one on Lee because my fingers just don't wanna work as far as the finger tricks that make this very efficient. So I'm not the best of this, But this is called the A Perm. A perm has two different variants. This one is going to be the standard right hand a perm, and you'll see that in a second. So it starts off by having a solved block like this in one section, and you'll notice that there's headlights on the left hand side from that lock. You're actually gonna want those headlights in the back, and these are also different colors. Your edges will be solved, though, on all sides headlights in the back, solved block on the left, and you're going to start off by re gripping. Unfortunately, and you're going to have your thumb on bottom and your fingers on top and you're going to start by doing this, gonna be a little l inverted or wide move. Invert l inverted you our prime now with the D to what you want to do because you're gonna do a D to next using your ring finger than your pinky To do that, I can't do that very well, but that's what you're supposed to do. Then you're gonna do a Are you prime our prime the same d to and then our to, and that will solve it. The other a perm is the same thing, but it smeared. So you have this block. But if you notice on the left, you do not have headlights anymore. It's actually on the right hand side of the block. So it's the same algorithm. But you're just gonna hold it like this with the block on the right instead of on the left , and you're going to to perform the exact same moves. But with your left hand instead of your right. So it's gonna be like this. You're going to start off with that re grip. You're gonna go wide move. We're gonna do a wide for you, Prime l And this is where that ring finger and pinky trick come in for that d to. And then you're going to go. L prime you l d two again and l two. And that will take care of that case.
6. E & Y PERMS: this next permutation is called an E perm, and the perm can be recognized by all edges being solved. But you have no solved bars or headlights to speak of. When you run into this, you're gonna find a corner where that color facing you does not match the side color right here. For instance, This orange matches that one. I can't start the algorithm here, but this one does not match so I can start it like this Starting this algorithm is going to involve possibly a new cube notation for you that you may have never heard of. It's called X, where X prime is what we're gonna be using. Now. This algorithm is going to involve some interesting finger tricks with your ring finger. However, don't discount this algorithm because it is one of the fastest ones out there that people who solved in less than seven seconds used the same algorithm. It's very efficient, but it does take practice. Starting off, you're going to make sure that that color does not match that color. You're going to perform an ex prime, and that is going to basically mean based on the right hand side, you're gonna rotate the entire keep counterclockwise. So in other words, face your top color. Once you get that done, you're gonna start off by doing this rights, You prime our prime de you are you our prime de prime and you're gonna push with your ring finger. Are you our prime? De? Are you prime? Our prime de prime Sounds weird, but that's it. This permutation probably has some of the most fundamental triggers in all the algorithms you'll ever learn. This is known as the wiper. The UAE perm is recognized by a solve our here assault bar here and opposite colors on one corner. If you notice this corner in this corner, need to switch as well as the east to need to switch. The white perm starts off by having the corner that needs to be taken care of on your front , right face. Now, if you recognize this old l as well as this Olo, that is all that this algorithm is is one oval l after another. So starting off like this, you're going to re grip with your pointer finger on top and you're going to do a f are view prime our prime. You prime Are you our prime f prime. And then you'll see this tea with these bars right here. And you're just going to take care of that Polo, which that algorithm is. Are you our prime? You prime our prime f are f prime. Not too bad. And it's actually very finger trick friendly.
7. 6th F AND V PERMS: Although this is not the fastest permutation, this is one of the most fun ones to perform, at least for me. This is called the F perm. The F perm is recognized by one solved bar across the way. This solved edge will be there. This corner and this corner need to switch. And this edge in this edge need to switch. Beginning this algorithm, you're going to start by having the sold bar in the back. You're going to start by doing a our prime. You to our prime, You prime. You're also going to perform what's known as a why which is based on the top layer. You're going to rotate the cube clockwise. Next. Move our prime f prime. I'm sorry. Yeah f prime. Yep. Are to you prime our prime. You our prime f Are you prime? Yeah. Seems like a lot of moves, but it's actually pretty smooth once you get used to it. If you're a fan of the F perm that I taught you earlier, this one, you will be a fan of as well. This is known as the V perm. The V Perm looks very similar to in a perm and the fact that it has the same solved bar right here. However, the corner is also solved. And there's no headlights on either side. So when you run into this case, you want this solved area on your left. You want the soft corner in the back, right? It's gonna be very, very similar to the F perm. Except you're actually going to omit just two moves. For the most part, it's going to start off by doing a our prime. You our prime, you prime. Why our prime f prime? I'm sorry. Our to you Prime our prime. You are prime. F are. Yes. There you go.
8. R PERMS: the our permits recognized by a pair of headlights where one is a solved bar and the other one is just a solved corner. Nothing else lines up for the most part, except this edge. When you run into this situation, you're gonna want the headlights to face you. Now, keep in mind there is another are perm where it's mirrored This bar is on this side in this corners on this side. We'll get to that in the next video. So here, you're going to start off by doing a our prime. You to are you too? Our prime f are you our prime? You prime our prime f prime are to you prime, And that will take care of that. Seems like a lot of moves. And it kind of is, but you will end up getting used to it. For the most part, this is going to be the mirror Of the other are perm where you have the solved block here. The corner solved, their edges still solved in the middle. But this one is going to be a different algorithm. It's gonna be a little bit of a departure from the same album that was used before. So you can use the same algorithm to solve this case. Or you can use the Alberta. I'm gonna teach you now, which is more right hand based. So we're gonna start off instead of having it face you like this head on. You're actually going to move it so the headlights are on your left hand side now. Although you're not supposed to I do regret unfortunately for this, we're going to start off with They are you our prime and use. You know I'm holding it like this. Use your pointer finger for the f prime. Are you too? Our prime. You too. Our prime f Are you far You too? Our prime, You prime. And that takes care of that case. Seems like a lot, but it's actually very fluid. I enjoy this algorithm a lot
9. J PERMS: this permutation is known as the J Perm. A J perm is also known as an L perm. That is one of the nicknames that it's referred Teoh. Probably because you have a solved bar the extends to here. So it kind of looks like an L. Maybe that's why, in this situation you have the solved bar. It extends down here, but then it is not solved here. And you basically have this block in that block. And these two blocks need to switch. That's all that's happening. You're gonna have the sol side on your left and you're going to perform this algorithm personally. I re grip, but I'm still trying to shake that. Have it? It would look like this. If you were doing it properly with your pointer finger starting up here, you would go. Are you our prime? Use a pinch for the f prime are and then you can use your pointer finger or you can use your thumb to drag for the u our prime. You prime are prime. Sorry f or to you Prime our prime, you prime! And there it is. The 1st 1 I taught you was the JB Perm this one is going to be the J A perm. The J A perm is recognized similar to the JB perm where you have one solve side that extends over here. So it's basically the mirror of the other one. You could hold it like this and then perform that same algorithm on the left hand side that I showed you earlier. Or you can use this algorithm I'm gonna teach you, which is a little bit more finger finger trick friendly for me, at least. And you're gonna hold it with the bar on your left hand side, similar to the first J perm. And then you're going to perform this algorithm. Oh, you prime our prime. You l prime you too. Are you prime our prime? You to far, and that will take care of it.
10. N PERMS: this permutation is known as the end Perm. This one is probably the more intensive algorithms you're going to learn. But if you like the t perm or you like the F perm, the J Perm, this one should be pretty easy for you. Although it is a lot of moves is probably the heaviest move set I have in my arsenal. It is decently fast, not the fastest thing in the world, but it does the job. Just so you're aware there's something called a U F A. U F stands for the adjustment of the upper face with in perms because they can be in many different situations. If you have it, where the salt There's a block right here that's solved. When you finish the algorithm, you're going to have to move the top layer two times. You're gonna have to perform a U two that is called a U F. At the end of appeal or at the end of an algorithm where you have to move the top layer in order to get it solved. You are calling that in a U F. If you have a block solved in front of you, there will be no ao a u f. And once you're done with the algorithm, it will be completely solved. Just something to keep in mind. So the algorithm is going to start with hopefully the block solved in front of you. That's going to go. Are you our prime? And I'm gonna use this ring finger drag for another you Are you our prime? I'm gonna use my pointer finger here for the f prime. Are you our prime? You prime re grip our prime f are to few prime or prime, you too. Are you prime our prime and that will solve it. I still don't really know which ones end or which ones. A Which ones be? I just know we got counterclockwise and clockwise. So you know, Just take that for what you will hear. We have a block here, a block there, a block here and a block there. They all seem to kind of be going in a clockwise manner. So that's why I consider this the n a perm. With this situation, you can hold it on any side you want. Just keep in mind for the U. F. Somewhere somewhat similar to the other one. And the algorithm is going to be a lot less than the other one than the NB perm, but not very finger trick friendly. There's not very many good algorithms for this, which is why everyone hates the end perms. Needless to say, the album is going to start off like this. L prime you our prime. You too go. You prime are l prime. You're basically is gonna repeat the whole thing again. You, our prime you to El fue Prime are And then depending on your a u f you have another you have to make.
11. G PERMS: welcome to the world of G perms. G perms are the biggest pain for a cube er that I know of next to end perms. There's four different variations and they all look very similar to each other and very similar algorithms involved as well. So these can take some time to learn. Starting off, we have the G A perm. The G A perm can be recognized by a solve block right here as well as headlights directly to the left of it. There's nothing else really to speak of throughout the rest of the cube. Those were the two signifying factors. So to start off with this, we're going to start by holding the headlights on our left hand side and the block in front . Once we're here, we're going to perform this algorithm are to this is a wide you, our prime, You, our prime, you prime are wide. You prime are to why l prime you. L and I was Seems like there's a lot involved in that. And this is this is g perms. There's other ones that you can do that involve tricky de moves. But I would personally prefer to do these wide moves. That's just my preference. But this is what you have to look forward to. At this point. The G B perm looks very similar to the G a perm and the fact that you have the salt block here. However, the headlights are not located here anymore. They're actually a little bit further away located back here. Keep in mind with all of these G perm algorithms. The headlights will always be in your left hand. So starting off we will have it with our left hand over by the headlights. And then we'll have our solved block in the back. Right Like this. The algorithm will start off like this, right? Inverted you prime are and then we're going to perform a Why are to why'd you Our prime you are you prime are Why do you prime are to what you're seeing now is known as the G C perm. The GC perm is signified by the same block we've seen and the others as well as a set of headlights. But this time on the right hand side. So it's kind of like a mirror of the G A perm gonna hold the headlights on your left, and then you're gonna have the block in the back. You're gonna do the algorithm like this are to This is going to be a wide you prime. Are you prime? Are you our prime? Then you're gonna do a wide you are too. That's when you're going to move the cube by doing a why. And then you're going to do a far you prime our prime. The final algorithm of the G perms. This is the G Deep ERM the G d permits signified by the same block we saw in the last three as well as a set of headlights over here. This time, as all these algorithms, you're gonna have your headlights in the left hand side to perform this and the algorithm is going to look like this. Are you our prime? Why inverted are to little you prime? Are you prime our prime view? Our prime? Why do you or little you are to
12. Closing Out: if you're seeing this video, congratulations. That means that you finished the course. The 21 pillows that you learned are gonna come in handy for the rest of the time that you are cubing for the most part. Once you get hold of your Ohlone, you knock that out and then you're left with your P l O that you recognize now you're gonna have all the situation's pretty much covered. All you really have to work on now is full, olo. And I'll probably be putting of a video for that pretty soon. But that's really, really cool. Definitely practice it is. This is something that you can lose. It is a perishable skill. So you want to stay polished on it? You just learned a lot of these algorithms, so take your time, practice them. Especially the finger tricks associated with them getting that weird pointed finger right there down. It's gonna help you out a lot in the future. Thanks for sticking by. I would really appreciate it if you guys could take the time to review the course as well as take a look in the course description. If you guys are interested in picking up this cubing Matt or the Cube that I use in this video as well as the lights, camera, everything I recommend. Go ahead and take a look in the course description and click on the link if you guys are interested in anything that I have to offer, but with that being said, good job and I'll see you guys in the next course.
13. How to Make Your Cube FAST: congratulations on getting through this course. I know that going through all these pillows is not the easiest thing in the world. To dio and retaining all that information is not going to be extremely easy and simple, but it will get better with time. Just practice. I want to let you guys know that I do have a new course up. And this is gonna teach you exactly how toe loop the cube, The different Lupe's you and might want to use exactly how I set up my keeper competition. So you guys can probably make your cubes a little bit faster. Or maybe adapt your own method of looping and see how it works out for you. But either way, that course is available. And I hope you guys will go in their review. The course, maybe pull some information from it. No. Anyway, I'll see you guys in that course Good job